Scott D. Anderson -- Papers

WINTERSIM-97. Title: SIMULATION OF MULTIPLE TIME-PRESSURED AGENTS
This paper was published in the Proceedings of the 1997 Winter Simulation Conference (S. Andradóttir, K. J. Healy, D. H. Withers, and B. L. Nelson, editors), and the copyright is held by the Board of Directors. It appears on pages 397-404.

Abstract The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an agent's behavior is determined by the amount of computation it performs. Therefore, if an agent thinks a lot about what to do given a situation in the world, the duration of its thinking results in a delay to its subsequent actions. Thus, the thinking of the agent is time pressured. The computation time of the agent is automatically assessed by the substrate in a way that is independent of the computer running the simulation. This is done by implementing the thinking of the agents in a variant of Common Lisp called Timed Common Lisp, in which each function advances a clock by an appropriate, user-specifiable amount of time. This renders agent thinking and behaviors deterministic, making results comparable and replicatable across platforms. The simulation substrate also supports the interaction of continuous activities, in addition to executing discrete, point-like events. This substrate has been used to implement an Artificial Intelligence Planning system that simulates multiple agents fighting forest fires in Yellowstone National Park.

Other Papers
I do have others, which I'll put on my web site as I have time. In the meanwhile, please feel free to contact me.

© 1997
Scott D. Anderson