READING: D8D Chapters 1 and 2
Run"ODP.dir"
(for fun) Download file "6INTRO.dir"and
open it in Director
These notes are to be used in-class. They should be useful in reminding you the
main points that we discussed in the Guided Tour.
If you know Flash, you may want to review these notes
Director - uses a movie metaphor
- The Movie - the .dir file
- The Stage -
where the action happens
- The Cast - who appear in the
movie
- The Score - who plays when
- The Control
Panel - gets them moving
- The Script - who plays what
- The Tool palette - to create easily fields
and buttons
- The Property inspector - everything
you may want to know about a cast member or sprite
Director's Windows
- Stage = cmd-1
- Control Panel = cmd-2
- Cast Window = cmd-3
- Score Window = cmd-4
- Paint Window = cmd-5
- Text Window =cmd-6
- Script Window = cmd-0
- Also: Tool palette, Vector Shape window,
Color Palettes window, Digital Video window, Library
Palette, Field Window, lots of windows!!!
Target: Recreate movie basicAnim.dir
Create a new movie.
Create a new cast member.
Place sprites of your cast members on the Stage.
- Click on your
cast member in the cast window or the paint window and drag to any spot
on the stage (it will simultaneously appear
in the score).
- Alternatively,
you can drag a cast member from the cast window to a particular frame in
the score; a sprite will then appear
on the
stage (centered).
Whatever happens on the stage appears in the score.
Sprites vs cast members - differences?
Sprite
vs Sprite segments - differents?
How many frames will your sprite segment occupy?
Use File>Preferences>Sprite (span duration - default is 28 frames)
Features
of the Score window to become familiar with:
- Frames and Channels (columns and rows of the score grid)
- Rearranging the contents of cells in the score (copy and paste, or drag and drop, shuffling)
- Ink effects (i.e. background transparent)
- Center Current
Frame
- Colorizing cells/sprite segments in the score
- Channels for Transitions, tempo, soundtracks, behaviors and scripting (in
a few weeks!)
Navigational
tips (i.e. moving between the score, the cast, the paint window with keyboard
shortcuts)
Things you can do in the Paint window:
Anything you draw in the Paint window automatically becomes
a cast member (it automatically appears in the cast window).
- Select color/
change color
- Draw simple bitmap images
- Make bitmapped
type
- Create boxes
and shapes
- Rotate, skew,
distort, warp
- Gradient colors
- Add a text title
- Add a background image (move sprites down to make room for it)
Some of them are available in the vector shape window.
Transform a cast member in the Paint window (it
must be selected - use the selection marquee
tool to select
it).
If you want
to keep the
original
cast
member as well,
be sure to do your transformation on a duplicate
of the original cast member.
Onion Skinning achieves a similar purpose when
you are creating a series of castmembers
for an animation
sequence
in the
Paint window.
It allows
you to
see the previous
cast members for reference as you paint
the new ones.
Onion Skinning gives a first animation.
Align cast members with hairline
Stack them 5 frames each sprite segment in score
Save your movie with .dir
Publish the movie - see the .dcr and .html produced
Create a stand-alone Projector |