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READING: Chapter
9 of D8D (Chapter 8 is a little too complicated for now)
In the (optional) using_director_mx.pdf reading :
Pages 389-393 on Lingo terminology and syntax
Pages 402-404 on variables
Pages 408-410 on operators
- The
Language: Lingo;
object based; tuned for multimedia and animation
- The
Experience:
like driving using only the brakes, b/c the gas
pedal is stuck on the floor
- Cmd-0:
The script window where you enter your programs
- Cmd-M:
The message window that you can use to observe the
action
- The
Vocabulary: A lot; we will learn them on demand.
To be precise, but also more confusing, Lingo
has:
- commands,
(quit; go to; set; etc)
- properties of objects,
- operators:
arithmetic, + - / *
comparative > >= = <= <
string & &&
logical and not or
- keywords (member; sprite; the; field; movie; etc)
- control
statements (if; then; while; etc)
- functions aka handlers
- events (mouseUp; mouseDown; idle; etc)
- event
handlers (on mouseUp; on mouseDown; on idle;
etc)
- Most
of the time it will be irrelevant what a particular "thing" is...
basically because it can be confusing (e.g., mouseDown is an
event; on mouseDown is a handler; the mouseDown
is a function; etc)
The
old syntax of Lingo is deceptively simple and English-like.
We will use Java-like syntax.
All of the expressions below are understandable by Director:
member(23).text
= "Ouch" --dot syntax (like Java and JavaScript)
set the text of member 23 to "Ouch" --deceivingly
similar to English
set the text of member 23 = "Ouch" --mixing
the two
File "interact01.dir" contains
only two cast members (the sun and the earth) and an
animation of the earth rotating around the sun done
in the score.
Note that I have named the files with short names and the .dir so that
they can execute on both Macs and Windows, old and
new.
In
addition, the file contains two more buttons (created simply
by clicking and dragging with the button tool):
A "Start" button with script
on mouseUp
continue
end
and a "Stop" button with script
on mouseUp
pause
end
continue and pause are part of the "control structures" that
every programming language has...
Note
that never again will you
need to use pause and continue - they are used to shut down and
jumpstart the whole Director engine. In fact, Macromedia
considers them obsolete
and has stopped
supporting them. But they are simple enough for introducing Lingo
programming.
CONTROL
STATEMENTS: 1. The if-statement
File "interact02.dir" contains
in addition a cast member button named "Volume" and
a sound cast member "8BITWIND". It can be used as a starting
point for implementation.
Note that the sound starts every time we jump/start in the score...
File "interact03.dir" has script in button "Volume" that
introduces the if-statement, another control structure:
on mouseUp
if the soundlevel > 4 then
soundLevel = 4
put the soundLevel -- display it in the message window
else
soundlevel = 7
put the soundLevel
end if
end
The script allows you to change the sound volume and observe the
changes in the message window.
It also has another button "Sound On/Off" with script that introduces
boolean properties
on mouseUp
the soundEnabled = not (the soundEnabled)
end
Comment this line off using -- and rewrite it using the if-statement.
Note the automatic indentation that provides feedback on the way
your program is expected to behave.
PROPERTIES
OF OBJECTS
File "interact04.dir" introduces the
concept of changing two properties (name and color) of
the buttons; instead of observing in the message window
what
happens, the changes affect the name of the button "Volume > " and
it becomes "Volume >>> "
member(5).text = "Volume >>> "
and "Volume > "
member(5).text = "Volume > "
COLORS
You
can also change its default color like that. In the usual
Mac palette, White is 0, Black is 255. Memorizing
the multiples
of
16 will help
you:
16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208,
224, 240, 256
Try to always use 256 colors. Here is how you can use it:
member(7).foreColor
= 255 -- black
member(7).backColor
= 255 -- red
You can also use the rgb color composition:
member(7).color
= rgb(0,0,0) -- black
member(7).bgcolor
= rgb("FF0000") -- red
As
for the other button, its name changes depending on whether
sound is enabled or not:
if the soundEnabled = TRUE then
member(7).text = "Solar Wind"
else
member(7).text = "Cosmic Silence"
end if
File "interact05.dir" shows how the button functionality can
be incorporated to any other cast member: The sun starts and the earth stops
the movie - if you catch it :-).
Now we're done, examine the file "ROLLING.DIR" on your own.
That's all for starters. Some of these topics are covered
more in depth in the text:
Turning off sound with toggling button (Chapter 4,
pages 118-120)
Displaying sound status (Chapter 4, pages 120-122)
Non-linear leap button (Chapter 4, pages 116-117)
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