Date |
Lecture |
HW Due |
Reading |
Jan |
M
28 |
Logistics & Course Overview
Production: Introduction
to Director |
|
What Is Multimedia?
D8D 1: Guided Tour
|
Feb |
Th
31 |
Production: Animation
skills |
HW1 - Evaluating MM Projects |
D8D 2: Elements
of Animation
DMP 1: Background |
M
4 |
Media: Animation
- Theory, Physics, Psychology & Technology
|
HW2 - Basic Animation |
D8D 3:
Making it Multimedia
John Lasseter: Animation
Principles
Learn
from Walt |
Th
7 |
Production: HCI
Design Principles
Critique: Design
decisions of JKRowling and Bellini's
Feast |
|
HCSDG 1:
The Guidelines
HCSDG 9: Human Interface Design
D8D 6: Deeper Into Graphics
D8D 7: More Production Tools |
M
11 |
User Interface: Theory,
Navigation Techniques & Aids |
HW3 - Story Animation |
NDW 7:
Interface & Navigation
McCW: 6. Navigation
HCSDG 2: Making Stacks Easy
to Navigate
|
Th
14 |
Interactivity: Lingo
Navigation
Production: Players,
Factors |
|
D8D 9:
Elements of Scripting
|
M
18 |
NO CLASS - Prez day |
|
|
Th
21 |
Interactivity:
Lingo Basics |
|
D8D 4:
Introducing Interactivity
D8D 5: Introducing Shockwave
D8D 10: Building Interactive
Movie
|
M
25 |
Production: Screen Design and Metaphores |
HW4 - Navigation |
NDW 6: Basic Design Principles
NDW 8: Good & Bad Design
McCW: 2. Capabilities of Humans
|
Th
28 |
Interactivity: Events & Handlers,
Message Hierarchy |
|
D8D 8:
Anatomy of Lingo
D8D 11: Deeper Into Lingo
D8D 12: Other Lingo Flavors
FC2C: App B-Lingo Quick Ref |
Mar |
M
3 |
Media: Image
Representation;
Color
Theory and Color
Schemes |
HW5 - Screen Design |
NDW 10: Graphic
Definitions
McCW: 9. Color
DMP 2: Digital Imaging
|
Th
6 |
Critiques of Design
|
|
|
M
10 |
Media: Sound - Physics,
Psychology & Technology - Amadeus |
HW6 - Events |
D8D 18:
Lingo and Audio
DMP 4: Digital Audio |
Th
13 |
Lingo: Variables - Local & Global, Control Structures Lists |
|
D8D 17: Debugging and Troubleshooting
|
M
17 |
Lingo I: Functions, Marquise, Randomness, Cursors
Media:
Text - Writing and Typography:
Psychology & Technology |
HW7 - Text and Sound |
Material
in Lectures directory
Kim: Letterforms
K. Larson: Technology of Text
TDF&C 2: Anatomy of Typography
and 4: Legibility
Downey's: Electric
Thoreau |
Th
20 |
Lingo II: WideScreen, Cursor
Chase, Menus , Debugging |
|
Material
in Lectures directory |
M
31 |
Media: Video - Theory, Physics, Psychology & Technology (QTVR) |
HW8A - Too High, Too Low |
D8D: 20: Dir & Digital Video
Making QTVR objects
Macromedia QT Support
McCW: 9.3. Video |
Apr |
Th
3 |
Guest visitor: Alexandra Anthony, RISD on Video
|
|
|
M
7 |
Production: Introduction to Game and Puzzle Design
Games I: Jigsaw Puzzle |
HW8B - Parts Of Speech |
Scott Kim: What is a Puzzle? & Web Games
and The ESP Game
|
Th
10 |
Production: Specs & Storyboard
Games II: Sprite Pool; boolean logic on-screen timer |
|
NDW 7: Interface & Navigation
McCW: 7. Prototyping |
M
14 |
Games III: Memory
Games VI: Pacman; Controlling
with keys
Games VII: Fields
and xtras; Saving
state
|
HW9 - Video Puzzle |
Material in Lectures directory and Memory
game from Gary Rosenweig's Advance Lingo for Games |
Th
17 |
Games IV: Painting
Games V: Hangman; String
manipulation
|
Game Choice due |
|
Tu
22 |
Presentation: Storyboards
(Monday is Patriot's day) |
Storyboards due |
|
Th
24 |
Presentation: Screen
Design |
First Screen due |
|
M
28 |
Workshop Solving problems and debugging
|
Remaining screens and some functionality due |
|
May |
Th
1 |
Production: Testing
Social
Issues:
Copyright and Critical Thinking
Theory: History of Hypertext & Multimedia |
HW10: Small Project |
McCW:
8. Evaluation
Copyright
Bush: As We May Think
From Wagner to VR: Pioneers |
M
5 |
Guest: Chloe Fan on
Flash Programming! |
|
|
Th
8 |
Presentation: Final Project
Social Issues: The
Future of Multimedia |
Tested Project due |
12 noon at Lulu 214:
PARTY! |