Date |
Lecture |
HW Due |
Reading |
Sep |
Th
10 |
Logistics & Course OverviewProduction: Introduction
to Director |
Questionnaire |
SV 1.1 Multimedia Defined
D11#2: Workspace (pp. 7-21)
D11#3: Score, Stage, Cast(32-51)
|
|
M
14 |
Production: Animation
skills |
HW1 - Evaluating MM Projects |
D11#4: Sprites(61-63)
D11#5: Animation(89-101)
D11#6: Bitmaps(103-131) |
Th
17 |
Media: Animation
- Theory, Physics, Psychology & Technology
|
|
D11#7: Vector Shapes(150-158)
SV 9: Animation(198-208)
Lasseter: Animation
Principles
|
M
21 |
Production: HCI
Design Principles
Critique: Design
decisions of JKRowling and Bellini's
Feast |
HW2 - Basic Animation |
HCSDG 1:
The Guidelines
HCSDG 9: Human Interface Design
|
Th
24 |
User Interface: Theory,
Navigation Techniques & Aids |
|
McCW: 6. Navigation
HCSDG 2: Making Stacks Easy
to Navigate
SV 10: Authoring(216-226)
|
M
28 |
Interactivity: Lingo
Navigation
Production: Players,
Factors |
HW3 - Story Animation |
Material in Lectures
|
Th
Oct 1 |
Interactivity:
Lingo Basics |
|
Material in Lectures
|
M
Oct 5 |
Production: Screen Design and Metaphores |
HW4 - Navigation |
McCW: 2. Capabilities of Humans
|
Th
Oct 8 |
Interactivity: Events & Handlers,
Message Hierarchy |
|
Material in Lectures |
M
Oct 12 |
No Classes - Fall Break |
|
|
Oct |
W(M)
14 |
Media: Image
Representation;
Color
Theory and Color
Schemes |
HW5 - Screen Design |
SV 6: Graphics(122-140)
McCW: 9. Color
|
Th
15 |
Critiques of Screen Design |
|
|
M
19 |
Lingo I: Variables - Local & Global, Control Structures Lists, WideScreen |
HW6 - Events |
Material in Lectures
|
Th
22 |
Media: Sound - Physics,
Psychology & Technology - Amadeus |
|
SV 7: Sound(152-167)
|
M
26 |
Lingo II: Functions, Randomness, Cursors, Marquise, Cursor
Chase |
|
Material in Lectures |
Th
29 |
Media:
Text - Writing and Typography:
Psychology & Technology |
HW7 - Text and Sound |
Kim: Letterforms
SV 5: Text(102-117)
Larson: Technology of Text
|
M
Nov 2 |
Media: Video - Theory, Physics, Psychology & Technology (QTVR) |
|
SV 8: Video(172-193)
Making QTVR objects
Macromedia QT Support
McCW: 9.3. Video |
Nov |
Th
5 |
Production: Introduction to Game and Puzzle Design
Games: Jigsaw Puzzle |
|
Scott Kim: What is a Puzzle? & Web Games
and The ESP Game
|
M
9 |
Games: Sprite Pool; boolean logic on-screen timer |
HW8 - Video Puzzle |
Material in Lectures |
Th
12 |
Production: Specs & Storyboard
|
|
SV 11: MM Development(229-242)
McCW: 7. Prototyping |
M
16 |
Games: Memory
Games: Pacman; Controlling
with keys |
HW9 - Game |
Material in Lectures and Gary Rosenweig's Memory
game |
Th
19 |
Games: Painting
Games: String
manipulation
Games: Fields
and xtras
Saving
state |
Game Choice due
|
|
M
23 |
Presentation: Storyboards |
Storyboards due |
|
Th
26 |
No class - Thanksgiving |
|
|
M
30 |
Presentation: Screen
Design |
First Screen due |
|
Dec |
Th
3 |
Workshop Solving problems and debugging |
Remaining screens and some functionality due |
|
M
7 |
Production: Testing
Social
Issues: Copyright and Critical Thinking
Theory: History of Hypertext & Multimedia |
HW10: Small Project |
McCW:
8. Evaluation
Copyright
SV 12. Ethical issues
SV 1.2-1.4 Origins of MM |
Th
10 |
Presentation: Final Project
Social Issues: The
Future of Multimedia |
Tested Project due |
PARTY! |