Games Assignment 5: RPGs and Game Storytelling

Due Friday, March 12

  1. Read Mechner's article on writing the story for Prince of Persia: The Sands of Time. Then suggest two mistakes that a writer familiar with a different medium might make on transitioning to video game writing.
  2. RPGs often attempt to satisfy both "Timmy," who likes power fantasies, and "Johnny," who likes the opportunity to express personality, creativity, or uniqueness. Cite some evidence from the Planescape: Torment design doc that the game was meant to appeal to Timmy, and some evidence that the game was meant to appeal to Johnny.
  3. Sign up for a game of Puppetland (see handout) or Risus, either as a gamemaster (GM) or a player. Your responsibilities will be slightly different in each case: