Project Proposals

Due Friday, April 16 via e-mail

Notice the specific numbered questions at the bottom!

This is it: your chance at greatness. So what will it be?

General Guidelines

Project suggestions

Project Proposal Questions

These are the questions I'd like you to answer for your project proposal, due via e-mail by next Friday. I only need one per team.
  1. What's the hook -- the single sentence description of your game that will make people want to play it?
  2. Will you be on a team? If so, who's on it, and who will do what?
  3. What did you learn from the class that will go into this thing?
  4. What code and art resources exist, either from the class or on the web, that can reduce the time it takes for you to make this thing?
  5. What is your plan for incrementally adding features and content, so that the game is testable and playable at any stage in development?
  6. What will you have working by Demo Day (May 4)?

Project Grading

10% Demo day participation -- Did you have something ready for Demo Day?
40% Functionality -- Is it buggy?
20% Presentation -- Art/design/animation for Flash, quality of prose for Inform.
20% Design -- From a game perspective, does it give the player interesting decisions? Are the options balanced?
20% Ambition -- How high were you aiming? Animations, storytelling, number of levels or rooms, and how much you had to code from scratch can all play a role here.

As you might expect, a score higher than 100% will result in an S Rank.

Good luck, good hunting (the bugs), and have fun!