00:20:21 Diana Tosca: I think the biggest weakness of Hubs is presenting — it’s not ideal for that. But it has great spatial sound design. 00:20:44 Nadia Fereydooni: How accepting of VR do you think people will be in cars? Do you think people would be willing to give up their situational awareness? 00:23:59 Chris Janssen: Question: what is the current status of designing for peripheral vision? In some of the early examples, you discussed having multiple monitors in VR around you, which you might otherwise not have in a (small) office. But one of the ways in which big and multiple monitors work, is because you can work on one place, and quickly find information on another monitor using peripheral vision. But that might not be the case for VR. So… what is the status of accommodating for (useful, not distracting) peripheral vision? 00:40:22 Shamsi Iqbal: How do you maintain connections across the VR world and the actual physical world around you? For example, I could be wearing a VR headset at home to get immersed in work related stuff, but how do I maintain awareness about the world around me where I also have to transition in and out of? Same for people in the physical world who might want to connect with me? How do we provide the awareness about interruptibility? 00:41:53 Andrei Torres: What's your opinion about tracking a keyboard+mouse in realtime and represent them in VR to solve (for now) the issue of fast input and interaction with the VR environment? Because it would provide tactile/physical feedback and also that user is already accustomed to them, and it could be complemented by hand tracking. 00:44:40 Nadia Fereydooni: What do you think of passengers’ use of VR from a sustainability point of view? Would it increase travel time for example?