CS 112

Assignment 8

Due: Friday, May 2, at the beginning of class

You can turn in your assignment up until 5:00pm on 5/2/08 without penalty, but it is best to hand in the assignment at the beginning of class. Your hardcopy submission should include a cover sheet and a printout of the following code files: mobius.m, birdDB.m, findStars.m, and snowflake.m. Your electronic submission is described in the section Uploading your saved work

Reading

The following material is especially useful to review for this assignment: notes and examples from Lectures #17-19, 21 and 22, and Labs #9, 11 and 12. There is also extensive online documentation on the 3D visualization of graphics objects.

Getting Started: Download assign7_programs from cs112d

Use Fetch or WinSCP to connect to the CS server using the cs112d account and download a copy of the assign8_programs folder from the cs112d directory onto your Desktop. Rename the folder to be yours, e.g. sohie_assign8_programs. In MATLAB, set the Current Directory to your assign8_programs folder.

Uploading your saved work

Use Fetch or WinSCP to upload your saved work, and connect to the CS file server using your personal user account name and password. After logging in to your account:

When you are done with this assignment, you should have 8 files stored in your assign8_programs folder: mobius.m, birds.txt, birdDB.m, milkyWay.jpg, findStars.m, snowflake.m, drawOneStar.m and findStars.m.

Problem 1: Creating a Mobius Strip

The Mobius strip was discovered in 1858 by the German mathematician August Mobius. Here's the easiest way to make one: take a strip of paper and instead of taping it together to make a link, twist one end and then tape the edges together. Now you have a Mobius strip. As a result of the half twist, the Mobius strip has only one side and one edge. If you draw a line down the middle of the strip until you get back to your starting point, you will draw on both sides of the paper. We're going to use MATLAB to visualize a Mobius strip in 3D.

A Mobius strip can be represented with the following parameterized equations:

  x(u,v) = cos(u) + (v/2)*cos(u/2)*cos(u)
  y(u,v) = sin(u) + (v/2)*cos(u/2)*sin(u)
  z(u,v) = (v/2)*sin(u/2)

where 0<=u<=2π and -1<=v<=1. These equations create a Mobius strip of width 1 whose center circle has radius 1 and is centered at (0, 0, 0). The parameter u runs around the strip while v moves from one edge to the other. Here is a sample Mobius strip in MATLAB:

Write a function called mobius.m that creates a mobius strip as described above. You can display your strip as you like, the one shown above is just an example. Your function must include setting the view, colormap, lighting and shading of your mobius strip. You can also explore reflectance properties of surfaces using the material function in MATLAB. Remember to write brief comments providing usage information for your function (e.g. so that if one types help mobius in the command window, a terse function description would appear).

Problem 2: Finches, Owls and Sparrows, Oh My!

In lecture, we worked with a database of information about many species of birds that inhabit the New England area. This problem builds on that work, to explore the bird species further and generalize the functions for selecting and sorting the bird information. The code presented in lecture is contained in the birdDB.m file in the assign8_programs folder. The birds.txt file contains information about 60 species of birds, including their name, family, habitat, size, wingspan, dominant color(s) of the back, underside and head of the species, whether or not the bird has spots, and a comment about a salient feature of the species. For simplicity, each value is stored as a string of contiguous non-space characters, with capitalization or punctuation (/) used to separate multiple words.

The birdDB.m file contains a top-level function at the beginning named birdDB that has no inputs or outputs. This function loads the birds.txt text file into a large cell array named birds and prints the contents of birds with the printBirdInfo function defined in this file. The rest of the birdDB function contains code for testing the following additional functions defined in this file: getBirds, getHerons, getWetlands, getBigWings, sortByName and sortByWingspan. Add code to the birdDB.m file to complete the following tasks:

(1) Select large sandpipers who inhabit mudflats

The getHerons, getWetlands and getBigWings functions each return a vector of indices of birds in the birds cell array that satisfy a single criterion. The function handle for each of these functions, designated by the @ character before the function name, can be supplied as an input to the general getBirds function that returns a new cell array containing only those birds satisfying the desired criterion. The top-level birdDB function contains code illustrating the application of these functions. Define a new criterion function that is similar to the getWetlands function, which returns the indices of sandpipers whose size is larger than 10 inches and who inhabit mudflats. Add code to the birdDB function to test your new function.

(2) A better approach to sorting

The sortByName and sortByWingspan functions contain substantial code that is the same as code in the getBirds function. In fact, the getBirds function itself can be used for sorting. In this case, the input criterion function should return a vector of indices that can be used to rearrange the contents of the birds cell array in sorted order. Define two criterion functions sortNames and sortWings that can be supplied as an input to getBirds to create a new cell array of bird information in which the birds are sorted by name or wingspan (these two functions will be short, similar to getHerons and getBigWings). Again add code to the birdDB function to test your new functions.

(3) Names, please

Write a function named printNames that has a single input cell array that is assumed to have the structure of the birds cell array, which prints only the names of all of the bird species contained in the input cell array. Add code to the birdDB function to test printNames.

(4) Generalize the selection and sorting process

At this point, you have lots of short, specialized criterion functions for selecting and sorting the bird species, which can be supplied as an input to the getBirds function, for example:

>> wetlands = getBirds(birds, @getWetlands)

The getWetlands function returns the indices of birds that have a string in the third cell of the birds cell array that contains the substring 'wetlands'. It would be nice to have a more general criterion function that returns the indices of birds from any cell of the birds cell array that has a string containing any substring of interest. Similarly, the sortNames and sortWings functions that you wrote for part (2) return a vector of indices that can be used to sort the contents of particular cells of the birds cell array. It would be nice to have a more general criterion function that returns a vector of indices that can be used to rearrange the contents of any cell of the birds cell array in sorted order. Add code to allow these generalizations. In particular:

Problem 3: Reaching for the Stars

Your goal for this problem is to count the stars in NASA's Astronomy Picture of the Day from October 23, 2005. The milkyWay.jpg file in the assign8_programs folder contains this NASA image, which can be loaded into the MATLAB Workspace using imread. The image is automatically loaded in as a 516x624x3 matrix of type uint8. The third dimension stores red, green and blue (RGB) color components as integers ranging from 0 to 255. This color image can be displayed with imshow.

The stars in the MilkyWay image are bright white areas. Recall that in the RGB color representation, white is composed of maximum values of all three RGB colors. You can find the stars in the image by first finding locations with large red, green and blue values (i.e. locations that are close to white), and then counting the clusters of white locations. You will write a function that uses this strategy to count the stars, and also displays intermediate results along the way.

More specifically, write a function findStars that has two inputs, an image and a threshold, and performs the steps listed below. All of the display steps can be performed with the imshow function, and will be displaying images in three separate figure windows. Recall that the figure command opens a new figure window. After running the findStars function, execute the close all command to close the existing windows before running findStars again. MATLAB behaves in a buggy manner when too many large figure windows are open at one time.

Write your findStars function to perform the following steps:

  1. In one figure window, use subplot to create a 2x2 configuration of four images: the original image, and three gray-level images that depict the red, green and blue components of the original image (similar to our Mona Lisa example in lecture).
  2. Find the stars:
    1. create a 3-D matrix of the same size as the input image, to store logical values 0 and 1 (note that the size function returns a vector with all three dimensions in the case of a 3-D matrix, and an initial matrix of the logical value 0 can be created with the false function, e.g. matrix = false(10,10,3)).
    2. for each location in this new matrix, store a 1 if the corresponding location in the input image is larger than the input threshold, and 0 otherwise. For example, if the red value in the original image at location (x,y,1) is greater than the input threshold, then store a 1 at location (x,y,1) in the 3-D logical matrix. (When calling findStars, keep in mind that the RGB values range from 0 to 255, so choose a threshold in this range.)
    3. create a 2-D matrix of logical values with the same number of rows and columns as the input image. In this matrix, store a 1 at locations where the red, green and blue values are all above the input threshold (i.e., the value 1 is found in all three indices in the third dimension of the 3-D logical matrix created in step 2b).
    4. in a new figure window, use subplot to create a new 2x2 configuration of four images: the red, green and blue slices of the 3-D logical matrix created in step 2b, and the 2-D matrix created in step 2c.
  3. Count the stars and display them with custom-made colors:
    1. use bwlabel to find the connected components of the binary image (logical matrix) that you created in step 2c. Connected components are groups of 1's that are connected in the image (the second input to bwlabel can be 4 or 8, depending on whether you want to consider diagonal elements as connected). The groups of image locations that are connected are all labeled with the same number, and the label number increases with each new connected component that is found.
    2. determine the number of stars found (the number of connected components, which will be the largest number stored in the matrix of component labels).
    3. create your own colormap to display the connected components corresponding to stars - the number of colors should equal the number of stars, so that each label is displayed with a different color. For example, you could just create multiple shades of your favorite color. The index 1 in the colormap should store the color black, and colors for labels should be sufficiently large RGB values to be visible.
    4. in a third figure window, display the star components using your colormap - imshow can display an indexed image where each value is an index into a colormap: imshow(components, colormap).
    5. finally, print a message in the Command Window that indicates how many stars were found.

Problem 4: Koch Snowflakes

The Koch Snowflake is a famous fractal. If you start with a six-pointed star, each straight line is replaced with a line that has a triangle "bump" in the middle (see diagram below). This process continues, until a snowflake pattern emerges. There are many ways to generate a Koch snowflake. In this problem, you will write a recursive function in a MATLAB file called snowflake.m that produces the pictures below. The function snowflake takes 5 inputs: xcenter, ycenter, levels, sideLength and color.

snowflake(0,0,1,200,'b'); snowflake(0,0,2,200,'b');
snowflake(0,0,3,200,'b'); snowflake(0,0,4,200,'b');
snowflake(0,0,5,200,'b');

Let's take a close look at the level 2 figure to understand how the Koch snowflake is drawn:

snowflake(0, 0, 2, 200,'b')
snowflake(xcenter, ycenter, level, sideLength, color)

The left side above shows the Koch snowflake at level 2 in blue. The lower left hand corner of the snowflake is at position (0,0). Each side of the biggest triangle has length 200. The right side shows the six pink stars (each pink star is made of triangles with length 200/3) that are overlaid on top of the original star to produce the level 2 image (as an aside, note the cool snowflake pattern in the middle). Note the blue circles at the lower left corner of each of the six stars. Think of these as the anchors for each of the smaller stars.

We need to know the coordinates of all six anchor points in order to be able to draw the Koch snowflake. We are given the coordinates of only one point, the lower left corner marked as (x,y). In this particular image, x and y are both 0. The left image shows grid lines connecting the six blue anchor points. The right images illustrates that if we can calculate xoffset and yoffset, then we can figure out the x and y coordinates of all six anchor points of our pink stars. The blue line marked side is the length of the original star. You can see from the diagram that the xoffset is one-third the length of the side.

The yoffset, however, requires a bit of geometry. We use the Pythagorean theorem to derive the length of yoffset, since we know the length of two sides of a right triangle. The yoffset, then, is the square root of the difference of the squares of the two lengths (side/9 and 2*side/9) shown in the diagram above.

Given the grid above and the xoffset and yoffset distances, now all the anchor coordinates of the six star positions are calculated. In the assign8_folder, you will find drawOneStar(x,y,sideLength,color) which creates the six-pointed star shown here.

drawOneStar(0,0,100,'m')

Note that the image produced by drawOneStar matches the image drawn by snowflake at recursion level 1 (shown above).

Hints: