jtynes@wellesley.edu
Each type of engagement is described directly below. Details about each day will be updated frequently.
You will learn to use various aspects of the Unity Game Engine throughout the term. Technical instruction will be provided during class and, unless otherwise noted, this portion of the course will be recorded and shared for your reference. Attendance is still required so you may fully leverage lab resources.
I plan to organize several activities throughout the semester that will be optional, but strongly encouraged. These could include game nights, Twitch streams, events, etc. These will be announced both in-class and via email. Stay tuned!
Subject to Changes!
Changing Goals, Custom UI, Restart Level, Key Press, Particle Systems
Movement Pt 2 and Animated Sprites
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