Each type of engagement is described directly below. Details about each day will be updated frequently.
Unless otherwise announced, this portion of the course will take place in person at our assignment classroom. Please show up a few minutes prior to the start of class (see note about grading/evaluation) and be ready to engage in lecture materials and/or accompanying discussion. Readings may be assigned in preparation for or in conjunction with these lectures.
You will learn to use various aspects of the Unity Game Engine throughout the term. Technical instruction will be provided during class and, unless otherwise noted, this portion of the course will be recorded and shared for your reference. Attendance is still required so you may fully leverage lab resources.
I plan to organize several activities throughout the semester that will be optional, but strongly encouraged. These could include game nights, Twitch streams, panels, etc. These will be announced both in-class and via email. Stay tuned!