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       Lingo Tutorial: Cursor Chase READING:Manual pages of the commands described here File "cursorchase.dir" shows a picture of batman following the cursor around the screen, but not as fast as in this file cursorchase0.dir! To get an image follow your cursor you can just get it to continually match its location: 
      sprite(2).locH = the mouseH
      sprite(2).locV = the mouseV
      
      But how do you make the chase look more natural? Here is how:
        
on ExitFrame
  HandleChase
  go to the frame
end
      
       The movie script that manages the chase is as follows. First, use variable chaseSpeed to indicate the pixel intervals that the image will be trying to catch up with the cursor. We can initialize it to 25, and every time we go through the frame the image will get closer to the cursor by 25 pixels (in each horizontal and vertical direction):  
on HandleChase
  global chaseSpeed
  chasespeed = 25 -- how fast it follows the cursor
  sprite(2).member = cast("Batman").number -- we want to be able to select among many
  if abs(the mouseH - sprite(2).locH) < chaseSpeed then 
    hDir = 0
    sprite(2).locH = the mouseH
  else
    if (the mouseH - sprite(2).locH) > 0 then hDir = 1
    else hDir = -1
    sprite(2).locH = sprite(2).locH + (chaseSpeed * hDir)
  end if
  if abs(the mouseV - sprite(2).locV) < chaseSpeed then
    vDir = 0
    sprite(2).locV = the mouseV
  else
    if (the mouseV - sprite(2).locV) > 0 then vDir = 1 
    else vDir = -1
    sprite(2).locV = sprite(2).locV + (chaseSpeed * vDir)
  end if
end HandleChase
      Now we can abstract the two parameters, speed and the icon that follows the cursor, so that we can change them later on using Lingo! Here is how you could do it: In a movie script you initialize the icon of the batman (its sprite will appear in channel 2) and the speed chase. 
on startMovie
  sprite(2).member = cast("Batman").member
  global chaseSpeed
  chaseSpeed = 25
end startMovie
      It would work, but it is better to do it through two functions, so that we can change them by giving new arguments. One function that sets the cast to whatever we may want, and another that sets the speed to whatever pixels per second we may want: on startMovie go to "Main Loop" SetCast "Batman" -- default SetSpeed "Medium" -- default end startMovie --These two set commands change the cast and speed. on SetCast theCast sprite(2).member = cast(theCast).number end SetCast on SetSpeed theSpeed global chaseSpeed if theSpeed = "Fast" then chaseSpeed = 40 if theSpeed = "Medium" then chaseSpeed = 25 if theSpeed = "Slow" then chaseSpeed = 10 end SetSpeed 
 The resulting script is at File "cursorchase1.dir". Exercise: The default is to have batman follow the cursor. 
         Take a look at file "cursorchase2.dir" for an implementation. 
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 Maintained By: Takis Metaxas 
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