Lingo Game: Controlling with Keys (Pacman-like) READING: Manual pages of the commands described here. File "Pacman.dir"shows
        how to move a character using the arrow keys. 
 
on keyDown
   put _key.keyCode
   x = sprite(1).locH    -- remember the horizontal location of a sprite
   put x -- just to track down its location
   case (_key.keyCode) of
      43, 123:           -- < means go to the left
        sprite("ball").locH = sprite("ball").locH - 5
      47, 124:           -- > means go to the right
         sprite("ball").locH = sprite("ball").locH + 5
   end case
end
      
 shows how to control its location on the stage. The "ball" can move in all four directions and can recognize the screen boundaries: 
on keyDown
   case (_key.keyCode) of
      123:      -- left
         sprite("ball").locH = sprite("ball").locH - 5
      125:      -- right
         sprite("ball").locV = sprite("ball").locV + 5
      126:      -- up
         sprite("ball").locV = sprite("ball").locV - 5
      124:      -- down
         sprite("ball").locH = sprite("ball").locH + 5
    end case
    checkLocation
    _movie.updateStage()
end
      
on checkLocation -- IT ASSUMES THAT THE SCREEN IS 320 BY 240
   -- make sure the ball doesn't fall off the edge of the screen
   if sprite("ball").locH < 10 then sprite("ball").locH = 10
   if sprite("ball").locH > 310 then sprite("ball").locH = 310
   if sprite("ball").locV < 10 then sprite("ball").locV =  10
   if sprite("ball").locV > 230 then sprite("ball").locV= 230
end
      
    sprite("ball").constraint = 1     -- stay within sprite 1
      where sprite 1 is another sprite, a rectangle that you want to use as the constraining area (you have to create it first). 
 
on keyDown
   case (_key.keyCode) of
      123: chompLeft
      125: chompRight
      126: chompUp
      124: chompDown
    end case
    eatFood
    _movie.updateStage()
end
      
 
sprite("chomper").intersects("foodball") = 1     -- check if they intersect
      
      Now you can quickly check if the chomper touches any of the foodballs using a loop. Note, however, that this implementation makes the foodball disappear, but it is still there, and we can hear the chomping sound when our pacman is intersecting it. Can you fix this, so that it moves out of the way instead of disappearing? 
  | 
  |
| 
		 
 Maintained By: Takis Metaxas 
  | 
  |