🔬 Lab
CS 240 Lab 9
Data Structures in Memory
CS 240 Lab 9
You have seen how primitive data like integers, floating point numbers, and characters from C programs are stored in memory (as contiguous numerical values, accessed by location/address in memory). Today, we will investigate how arrays in C are stored in memory at the machine level, and we will take this opportunity to practice writing assembly code by hand.
Writing Assembly Code
When writing assembly code, we first identify segments to store data and/or
instructions in, typically using just the .text
segment for
code and the .data
segment for global variable values. Then
we use directives to tell the
assembler how to handle things, and symbols to mark the start of functions or
data values so that we can refer to their addresses without knowing
ahead of time what those addresses will be. The rest is just assembly
code instructions, which the assembler will convert into machine
instructions for us.
Exercise 1
To get used to writing assembly code, we’ll write a “Hello world”
program. Create a lab09
folder in your
cs140-repos
directory, and within that folder, create a
file named hello.s
(.s
is the extension for
assembly code files). In that file, write:
data
.
.text
to define our two segments. In the .data
segment, we’ll
need to store the text that the program will print out. Define a
symbol message
that stores the address of
a string that spells out “Hello world.”.
Which directive do you need to use to tell the assembler you want to include a string value?
Correct answer: .string
Check your code against the answer below:
data
.message: .string "Hello world.\n"
.text
Now we’ll add a “global” symbol named “main,” using the
.global
directive within the .text
segment.
The assembler will by default build an executable file which starts by
jumping to that label. Check that your code now looks like this:
data
.message: .string "Hello world.\n"
.text
.global mainmain:
After the “main” symbol, write assembly code to accomplish the following steps, checking your code along the way:
- Subtract 8 from the stack pointer: Correct
answer: sub $8, %rsp
Explanation: This is necessary because we are going to call a
function, and the stack pointer must always be a multiple of 16 when a
function is called. Since the return address from
main
will be added to the stack when we call it, and the stack pointer would have been a multiple of 16 before that, we need to subtract another 8 for things to line up. We will not use the slot that we get this way, and we will have to give it back before we return. - Put the
message
address into the register used for the first argument to a function call: Correct answer:mov $message, %rdi
Explanation: Sincemessage
will be replaced with a memory address, we need to use$
to put that address into%rdi
, instead of loading from memory at that address into%rdi
. - Call
printf
: Correct answer:call printf
Explanation: Note that certain basic I/O functions are made available as symbols even without specifying any includes. When writing C code, we should technically use#include <stdio.h>
whenever we useprintf
, but we’re skipping that step here. - Put 0 into
%rax
as our return value: Correct answer:mov $0, %rax
- Add 8 to the stack pointer: Correct
answer:
add $8, %rsp
- Return: Correct
answer:
ret
Now compile your program using gcc
:
gcc -Wall -std=c99 -g -O -o hello.bin hello.s
Run your program, and it should print out “Hello world.” If it doesn’t, check your program against this solution:
data
.
.global messagemessage: .string "Hello world.\n"
.text
.global mainmain:
sub $8,%rsp
mov $message,%rdi
call printf
mov $0,%rax
add $8,%rsp
ret
Finally, replace your message:
line with the following
line of code:
message: .byte 0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x20, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x21, 0x0a, 0x00
What happens when you recompile and run the program again. Why?
It still works, and now it prints out “Hello world!” The bytes listed above are the ASCII values for the letters in that message, so we’ve just assembled the same binary data (with the period changed to an exclamation point) as before, using a different directive.
One-dimensional arrays
Let’s begin with perhaps the simplest data structure, a one-dimensional array. When all the elements of an array are the same size (such as an array of integer values), the elements of the array can be stored in their indexed order in memory, and accessed using:
base address of array + (index * size of element)
where the size of the element is in bytes (so, an integer has a size of 4).
Exercise 2
Here is a simple C program to return a single element from an array of integers:
#include <stdio.h>
int elements[] = {0x1,0x3,0x5,0x7,0x9,0xb,0xd,0xf};
long aindex;
int getElement(int* baseAddress,int index) {
return *(baseAddress + index);
}
int main() {
("Enter an array index: ");
printf("%lx",&aindex);
scanf(
printf"The value of the array element is: %x\n",
(elements, aindex)
getElement);
return 0;
}
Save this code into a file called array.c
(you can put
it into a folder called lab09
within your
cs240-repos
folder if you want to keep it organized).
Including our usual -W
and -std=
flags,
plus the flag for including debug information and for basic
optimization, what gcc
command would be used to compile
this file into an array.bin
file?
Correct
answer: gcc -Wall -std=c99 -g -O -o array.bin array.c
Once it’s compiled, what command would be used to run the program?
Correct
answer: ./array.bin
Run it several times, and fill in the table below by entering the indices and seeing what value is printed (answer with what is printed, not what the decimal value is):
Index | Value |
---|---|
0 | Correct answer: 1 |
1 | Correct answer: 3 |
4 | Correct answer: 9 |
7 | Correct answer: f |
Exercise 3
Below is a version of X86 code that does the same thing as the main function in the C program:
.text
.global mainmain:
# setup
sub $0x8,%rsp
# prompt for index of element in array
mov $prompt_string,%edi
mov $0x0,%eax
call printf
# accept input
mov $aindex,%esi
mov $format_string1,%edi
mov $0x0,%eax
call scanf
# call function to return specified element of array
mov aindex,%rsi
mov $elements,%edi
call getElement
# print specified array element
mov %eax,%esi
mov $format_string2,%edi
mov $0x0,%eax
call printf
# cleanup and return from main
mov $0x0,%eax
add $0x8,%rsp
ret
Create a new file called arrayASM.s
(files containing
X86 code should end with the .s
prefix), and paste the
above X86 code for main into the file.
The code above is missing two things: data declarations for the
elements
, aindex
, and prompt/format string
variables, as well as the code of the getElement
function.
In your code, add the declaration for the elements
global
variable into a .data
section. Check your result against
the answer below:
data
.
elements: .int 0x1, 0x3, 0x5, 0x7, 0x9, 0xb, 0xd, 0xf
Now in the same segment, add aindex
, including a
.global
specification so that it’s identified as a symbol
that can be linked externally. Check your answer below:
.global aindexaindex: .quad 0
Now add declarations for the prompt_string
,
format_string1
, and format_string2
:
prompt_string: .string "Enter an array index: "
format_string1: .string "%lx"
format_string2: .string "The value of the array element is: %x\n"
Now, add a getElement()
function that accomplishes the
same task as the C version of the program (remember to put it in your
.text
section). Your function only needs to use two
assembly instructions.
.global getElementgetElement:
mov (%rdi,%rsi,4), %eax
ret
Note: Remember the register saving conventions for
callee if you modify registers %rbx
, %rbp
, or
%r12
- %r15
in getElement
. You
should not have to do that though.
Assemble and then run your code with the following shell commands:
gcc -Wall --std=c99 -g -O -o arrayASM.bin arrayASM.s
./arrayASM.bin
Test by using various values in the range 0 – 7 for the index, and verify that you get the correct values by filling in this table again:
Index | Value |
---|---|
0 | Correct answer: 1 |
1 | Correct answer: 3 |
4 | Correct answer: 9 |
7 | Correct answer: f |
Now try using the number ‘8’ as an index in your assembly program. What value is printed? Why?
8
is printed, because there are only 7 elements in the
array, so 8 ends up retrieving data from what is after the array. In
your assembly file, you declared aindex
right after
elements
, so the first 4 bytes of aindex
are
read as elements[8]
. We entered 8, so that’s what’s stored
there.
Exercise 4
Add two new x86 array declarations in arrayASM.s , including an array of words (2 bytes each) and an array of bytes, equivalent to this C code:
int elements[] = {0x1,0x3,0x5,0x7,0x9,0xb,0xd,0xf};
short short_elements[] = {0x23, 0x25, 0x27, 0x29, 0x31, 0x33, 0x35, 0x37};
char byte_elements[] = {0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x80, 0x90};
Which GNU x86 assembly directive (reference for assembly directives is here) should be used to assemble 16-bit (= 2-byte) values?
Correct
answer: .short Feedback: .word Explanation: Both
.short
and .word
work. Note that “word” here
is DIFFERENT than “word” in other contexts, which often means 4 byes,
not 2.
Which directive can be used for 1-byte (= 8-bit) values?
Correct answer: .byte
Note: In x86, you can use the .byte directive to specify byte-sized values.
Place your new declarations directly after the declaration of the elements array. Double-check against this example:
elements: .int 0x1, 0x3, 0x5, 0x7, 0x9, 0xb, 0xd, 0xf
short_elements: .short 0x23, 0x25, 0x27, 0x29, 0x31, 0x33, 0x35, 0x37
byte_elements: .byte 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x80, 0x90
.global aindexaindex: .quad 0
Re-assemble your file and start gdb:
gcc -Wall --std=c99 -g -O -o arrayASM.bin arrayASM.s
gdb arrayASM.bin
Disassemble the main function:
(gdb) start (gdb) disas main
Examine the 14 words of memory at the address elements:
(gdb) x /14wx &elements
How many 4-byte slots does the short_elements
array take
up?
Correct
answer: 4 Explanation: Each entry is written as 2 hex digits, but the
.short
directive stores them as 2 bytes, with a 00 byte in
addition to what we wrote, so 8 2-byte entries is 16 bytes or 4 4-byte
slots.
How many 4-byte slots does the byte_elements
array take
up?
Correct answer: 2 Explanation: Here each entry is 1 byte, so 8 entries = 2 4-byte slots.
In the gdb
output, does 0x23
appear to the
right or to the left of 0x25
? Why?
Example answer: It appears to the right of 0x25, because since we asked to treat each 4-byte slot as a single number, those two numbers (along with their 00 bytes) are together in one slot. Since 0x23 is first in memory and we’re on a little-endian system, where the little address is the end of the number, 0x23 is treated as the end of the number and 0x25 as the middle, so when writing with least-significant digits to the right as we do in English, 0x23 appears to the right of 0x25.
How much of the elements
, short_elements
,
and byte_elements
arrays did our x
command
display?
Example answer: It displayed the contents of all 3 arrays.
Continue execution, and enter an index of 8. What value is printed? Explain.
Example
answer: The value printed is 250023. This is
printed in hex format, based on the first int-sized (i.e., 4-byte) slot
after the end of elements
. That’s the beginning of
short_elements
, and as explained above, the value is the
0x0023
followed by 0x0025
taken together as
one little-endian integer value.
For each of the values in the table below, enter the index you need to input to get the program to print it out:
Index | Printed Value |
---|---|
Correct answer: 9 | 290027 |
Correct answer: a | 330031 |
Correct answer: c | 50403020 |
Correct answer: d | 90807060 |
Exercise 5
Based on your getElement
function, write a
getElementByte
function in assembly code (again, only two
instructions are needed). It should take an array and an index and,
assuming the array is an array of 1-byte items, it should return the
item at the given index. Check your answer below:
.global getElementBytegetElementByte:
mov (%rdi,%rsi,1), %al
ret
Note the destination registers are appropriately sized for the amount
of data we want to move, which is how mov
knows how much to
deliver.
If we wanted to declare the original elements
array
using the .byte
directive instead of the .int
directive, but we wanted it to retain the same value as an array of
integers, how many byte values would we need to specify?
Correct
answer: 32 Explanation: The elements
array contains 8
integers, each of which is 4 bytes, so in total that’s 32
bytes.
When we declared elements
we wrote:
elements: .int 0x1, 0x3, 0x5, 0x7, 0x9, 0xb, 0xd, 0xf
We only used 8 hex digits on that line of code. How were we able to specify 32 bytes of data using only enough hex digits to specify 32 bits of ones and zeroes?
Example
answer: The .int
directive
specifies that each value should be interpreted as a 4-byte = 32-bit
value. Since the values we’re using are small, they consist of mostly
zeroes, and we don’t have to write out extra zeroes on the left of the
most-significant digit.
What would the .byte
directive version of this data look
like for the first two entries of the array?
elements: .byte 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
Remember: all data stored in a computer is stored in binary. We assign meanings to it, and view it as hexadecimal, decimal, or even via a character encoding as letters in a string. But if we get mixed up, we may accidentally interpret one kind of data as another. Whenever a computer shows you a surprising value that looks garbled, consider whether using a different interpretation might make sense of it.
Two-dimensional arrays
In lecture, you have learned that two-dimensional arrays in C can be implemented as contiguously stored elements in memory using row-major format. The address of an element can be calculated by the following formula:
address of element[row][col] =
base address of array +
(row * size_of_row * size_of_element) + (col * size_of_element)
or, more succinctly:
base address of array +
(row*(size_of_row) + col)*size_of_element
The number of bytes per element is the “size of element,” and the number of elements in a row is the number of columns, also called the “size of row.”
Below is a C program which accesses an element of a 2-dimensional array:
#include <stdio.h>
int grid[4][4] = {
{0x1, 0x2, 0x3, 0x4},
{0x5, 0x6, 0x7, 0x8},
{0x9, 0x10,0x11,0x12},
{0x13,0x14,0x15,0x16}
};
int row;
int col;
int getElement(int* baseAddress, int size_of_row, int row, int col) {
return *(baseAddress+ (row*size_of_row + col));
//pointer arithmetic determines num of bytes per element
}
int main() {
("Enter row: ");
printf("%x",&row);
scanf("Enter column: ");
printf("%x",&col);
scanf("The indexed element is: %x\n",getElement((int*)grid,4,row,col));
printfreturn 0;
}
And the x86 equivalent for declaring the required data structures and main:
data
.grid: .long 0x1,0x2,0x3,0x4
0x5,0x6,0x7,0x8
.long 0x9,0x10,0x11,0x12
.long 0x13,0x14,0x15,0x16
.long
row: .long 0
col: .long 0
sizerow: .long 4
prompt1: .string "Enter row: "
prompt2: .string "Enter column: "
result: .string "The indexed element is: %x\n"
fstr: .string "%x"
.text
.global mainmain:
sub $0x8, %rsp
# prompt and read in row index
mov $prompt1,%edi
mov $0,%eax
call printf
mov $row,%esi
mov $fstr,%edi
mov $0,%eax
call scanf
#prompt and read in column index
mov $prompt2,%edi
mov $0,%eax
call printf
mov $col,%esi
$fstr,%edi
movl
call scanf
# getElement parameters = base address of array, size of row,row
# index, and column index
mov col,%ecx
mov row,%edx
mov sizerow,%esi
mov $grid,%edi
#call getElement # uncomment this line after you write getElement
mov %eax,%esi
mov $result,%edi
mov $0,%eax
call printf
mov $0,%eax
add $0x8,%rsp
ret
Copy this code into a file named grid.s
. What command
will we use to compile grid.s
?
gcc -Wall --std=c99 -g -O -o grid.bin grid.s
Run that command and then start up the binary file in
gdb
. What gdb
command can we use to display
the contents of the grid as 16 individual 4-byte hexadecimal numbers,
using &grid
as the target address?
Example
answer: x /16wx &grid
Explanation: If we were using the C code, we would be able to
write just grid
, as it would be a pointer. However, when
you create a symbol
in assembly code, gcc
assumes that the symbol will be used as a regular global variable, not
an array. So we need to use &
to get that variable’s
address so that we can use x
to examine the memory
there.
Note: Symbols in assembly code do NOT have types
like C variables do. The directives like .int
or
.string
specify how to interpret the data we type
afterwards and convert it to binary for storage in the executable, but
they don’t give a type to the symbol. You can see this if you ask
gdb
to do print grid
: it will complain that it
does not know the type to use, and invite you to add a cast to tell it
how that data should be treated.
Based on the output of your command, if we interpret the four bytes
stored starting at the address 16 bytes after the start of
grid
as an integer, what value would it have (in
decimal)?
Correct answer: 5
Now exit gdb
and edit your code to add a
getElement
definition, matching the definition in the C
code above. Compare against this code:
.global getElementgetElement:
imul %edx,%esi # 2rd param (size of row) *= 3rd param (row)
add %ecx,%esi # row result += 4th param (col)
mov (%rdi,%rsi,4),%eax # read 4 bytes from array, scaling index by 4
ret
Note: You must also uncomment the call to getElement in main.
Run the program with getElement
included, and fill in
the following table of results (fill in either the value at that
row/col, or the row/col that should be used to get the specified
value):
Row | Col | Value |
---|---|---|
0 | 0 | Correct answer: 1 |
0 | 1 | Correct answer: 2 |
1 | 1 | Correct answer: 6 |
3 | 3 | Correct answer: 16 |
Correct answer: 2 | Correct answer: 0 | 9 |
Correct answer: 1 | Correct answer: 3 | 8 |
0 | 4 | Correct answer: 5 |
0 | 5 | Correct answer: 6 |
1 | a | Correct answer: 15 |
Explain what is happening in the last three rows of the table above:
All three of the last rows represent invalid indices: their rows are reasonable, but their column values are out-of-bounds for a 4x4 array. However, based on the index math, the results are still values from the array: as our column extends past the end of a row, we just wrap around into the next row, because adding 4 via adding one to the rows value and adding 4 via adding 4 to the columns value gives the same result.
For example, in the last line row 1
, column
a
(10 in decimal) is 1*4 + 10 = 14
as a linear
index, which is the same linear index you’d get if you did
3*4 + 2 = 14
. So we’re seeing the value from row 3, column
2 as the result.
What values do you see if you access row 2, column 8, row 3, column
4, or row 4, column 0? Explain why you see these values, based on the
structure of variables declared in the .data
segment:
The values you see will be 2, 3, and 4. In each case, it matches the
row value you entered. This is because the index math in all 3 examples
accesses the 17th element of the 16-element array, reading 4 bytes
beyond the end. In our .data
segment, the row
global variable happens to be allocated next, so that’s the data we
read.
x86
Assignment
With the remaining time in lab, you should work on the
x86
assignment. Note that if your partner for that
assignment is in another lab section, you will have to work alone and
share notes back with them later. Make sure to explain carefully
whatever you figure out in lab so that they’re not disadvantaged on the
exam (and they should explain whatever they figure out when they work on
it in their lab).
If you haven’t started the assignment yet, yikes, and also, consider asking your instructor about finding a partner since others may be in the same boat.