• Can you please explain the thumb example from the cross product reading?

    For sure! It's definitely something where visual aids help.

  • I'm still a little confused about minFilter, magFilter, THREE.NearestFilter, and THREE.LinearFilter properties. How are they connected to each other?

    It's possible in OpenGL to handle mismatch of texels and pixels in a variety of ways. See texture constants and demo

  • Are there examples where using LinearFilter creates a better texture than using the NearestFilter?

    Let's look at the demo above!