//Jackie Weber /* My object for the Object Library table(...) takes four parameters 1) float tablePostLeftX 2) float tablePostRightX 3) float tablePostTopZ 4) float tablePostBottomZ 5) int tex- number of texture ID to be used for table legs 1-4 are the positions of the table legs. This is assuming a normal coordinate system with a normal (down the z axis) camera view. The size of the top of the table is: tablePostRightX-tablePostLeftX tablePostTopZ-tablePostBottomZ y=4 top of table is white*/ void table(float tablePostLeftX,float tablePostRightX,float tablePostTopZ,float tablePostBottomZ, int tex);