// An OpenGL model of a snare drum. Copyright (C) 2007 by Natasha Kellaway // This program is released under the GNU General Public License #include #include #include //#include "nkellawa.h" //#include "nkellawa.cpp" #include twTriple red = {1,0,0}; twTriple white = {1,1,1}; void display(void) { twDisplayInit(); twCamera(); // sets up bounding box // draws a snare drum with white heads, red side, and legs present nkellawaSnareDrum(5,4,white,red,true); glFlush(); glutSwapBuffers(); } int main(int argc, char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); twInitWindowSize(650,650); glutCreateWindow(argv[0]); twBoundingBox(-5,5,-5,5,-5,5); twMainInit(); glutDisplayFunc(display); glutMainLoop(); return 0; }