/* A variation on the barn that has an error, so we can see how the gldebug flag works. Implemented Fall 2003 Scott D. Anderson and Caroline Geiersbach */ #include #include #include const int barnWidth = 30; const int barnHeight = 40; const int barnLength = 50; twTriple barn[10] = { {0,0,0}, //left, bottom, front {barnWidth,0,0}, // right, bottom, front {barnWidth,barnHeight,0}, // right, top, front {0,barnHeight,0}, // left, top, front {barnWidth/2.0,barnHeight+barnWidth/2.0,0}, // ridge, front {0,0,-barnLength}, // left, bottom, back {barnWidth,0,-barnLength}, // right, bottom, back {barnWidth,barnHeight,-barnLength}, //right, top, back {0,barnHeight,-barnLength}, // left, top, back {barnWidth/2.0,barnHeight+barnWidth/2.0,-barnLength},// ridge, back }; // Almost every facet is a different color so that we can see them. void drawBarn() { int i; twColorName(TW_RED); // set color to red glBegin(GL_POLYGON); // front { glVertex3fv(barn[0]); glVertex3fv(barn[1]); glVertex3fv(barn[2]); glVertex3fv(barn[3]); } // ERROR: here's a glBegin inside a glBegin glBegin(GL_POLYGON); // front ridge { glVertex3fv(barn[3]); glVertex3fv(barn[2]); glVertex3fv(barn[4]); } glEnd(); glEnd(); twColorName(TW_GREEN); glBegin(GL_POLYGON); // back { glVertex3fv(barn[5]); glVertex3fv(barn[6]); glVertex3fv(barn[7]); glVertex3fv(barn[8]); } glEnd(); glBegin(GL_POLYGON); // back ridge { glVertex3fv(barn[7]); glVertex3fv(barn[8]); glVertex3fv(barn[9]); } glEnd(); twColorName(TW_PURPLE); glBegin(GL_POLYGON); // left side { glVertex3fv(barn[0]); glVertex3fv(barn[3]); glVertex3fv(barn[8]); glVertex3fv(barn[5]); } glEnd(); twColorName(TW_MAROON); glBegin(GL_POLYGON); // right side { glVertex3fv(barn[1]); glVertex3fv(barn[2]); glVertex3fv(barn[7]); glVertex3fv(barn[6]); } glEnd(); twColorName(TW_OLIVE); glBegin(GL_POLYGON); // left side roof { glVertex3fv(barn[3]); glVertex3fv(barn[4]); glVertex3fv(barn[9]); glVertex3fv(barn[8]); } glEnd(); glBegin(GL_POLYGON); /* right side roof */ { glVertex3fv(barn[2]); glVertex3fv(barn[4]); glVertex3fv(barn[9]); glVertex3fv(barn[7]); } glEnd(); } void display(void) { twDisplayInit(); twCamera(); drawBarn(); glFlush(); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); twInitWindowSize(500,500); glutCreateWindow(argv[0]); glutDisplayFunc(display); twVertexArray(barn, 10); // determines dimensions of barn twMainInit(); glutMainLoop(); return 0; }