jtynes@wellesley.edu
You are here to embark on a great adventure of working with your peers to create a digital game of your own design! Within the scope of a single semester, you will envision, plan, and produce a short game that demonstrates your deepening understanding of and appreciation for the playable medium!
You are expected to have confort with game development workflows using the Unity Game Engine. Whether it was via coursework or some other enterprise, you should already have a personal investment in games as a creative medium. In this course, you will continue to develop this personal interest alongside collaborators and other colleagues. You will be responsible for coming to each session prepared to share your work, give and recieve feedback, as well as engage in meaningful discussions about the meaning of play!
I plan to organize several activities throughout the semester that will be optional, but strongly encouraged. These could include game nights, Twitch streams, panels, etc. These will be announced both in-class and via email. Stay tuned!
The weekly content of this course will be largely influenced by your interests in Playable Media and desires to explore new technical territory. As such, this section of the site will be updated each week. Please check back regularly for the latest information about readings and other tasks you need to accomplish to prepare for in-person class sessions. Note: unless otherwise annouced in class, due dates for assignments will not change.