Orientalism Section 1
meetings
2019-6-13
Notes
- Big ideas:
- Peter: Orientalism as more than an idea or set of ideas, but is also a power structure.
- Christine: How Europeans reformulate things through what they know
- Ohana: Orientalism has a different scope here than how we often think of it today (China/Japan-centric).
- Said is citing a lot of literary theory and literary works.
- Hannah: knowledge = power, more knowledge -> more ability to colonize. Also power creates the need for knowledge.
- Knowledge as simultaneously a useful tool but also prescriptive rather than descriptive (and ultimately inaccurate).
- There's a whole 'nother knowledge = power happening here.
- Some of it is knowledge as justification for use of power.
- Another component is knowledge as means to motivate commoners not to resist conscription so that technical legal power can be actualized.
- Arbitrary categories -> polarization -> stuff
- Division polarizes; polarization creates hostility
- "Domestication" of other cultures (familiarization in service of understanding) is common/okay/universal?
- Maybe we don't 100% agree with this?
- What's the relationship between overgeneralization and mythologization?
- Us/them distinction inevitably leads to overgeneralization.
- Overgeneralization goes hand-in-hand with us/them thinking.
- Dehumanization is part of this too.
- Ignoring the modern Orient is a really important point.
- Why is Egypt so prominent in our history books?
- How important exactly was Napoleon's invasion?
- Contemporary history isn't there, only a particular romanticizeable period.
- Also true of other colonies.
- Is the idea of capturing culture/people through textual/scholarly descriptions inherently flawed?
- But is all communication futile?
- Even reading this book is participating in Orientalism.
- Communicated knowledge is inferior to direct experience.
- Are scientific experiments a portable/universal version of direct experience (and an equivalent might not exist for e.g., sociology).
- High school chemistry labs are a great example of the text being elevated above the experience.
- If a culture isn't representative of a study you've read about, then you assume that the culture is behaving unnaturally.
- Us/them division also works to pacify the not-actually-rich "us" by dividing them from the "them."
- Howard Zinn's "A People's History of the United States"
- Colonization is highly dependent on patriotism.
- This comes back to the knowledge is power.
- Goes beyond patriotism to Eurocentrism.
- Defining knowledge not as "things that are true" but as "beliefs that are held" clarifies things.
- Call of Duty etc.
- Violence is okay against the right people.
- Games broadly
- Games literally objectify the other.
- PC is always the only human (except in multi-player).
- Games fit right in with the rest of Orientalism.
- Games unlike more static media can portray action/consequence ideas.
- Islam being demonized because it didn't fit the image of the Oriental as vulnerable/passive.
- Orientalism mostly happened after Islamic invasion of Europe.
- Christianity as a unifying cultural element to control reactions to an Islamic invasion.
- Construction of "Europe" happened in part through Christianity.
- Christianity becomes a common thread that allows us/them distinctions of today to be echoed into the past.
- Identity in modern media is very closely linked to nations and geography.
- These identities are very shallow compared to e.g. tribal identities.
- Identity-based justifications of invasions are ...interesting.
- Games and religion?
- There is some respect in Orientalism at least for some of the "great works" in the past of e.g., Egypt.
- What's the reason that no such respect exists for natives in North America or in Australia?
- Greeks weren't there?
- Taking over existing institutions vs. genocide?
- But what about South America?
- No ability to exile respected objects into the distant past?
- People vs. land as resource?
Plans
- Keep reading Orientalism?
- Read something from a Native American perspective or at least a perspective that's left out of Orientalism?
- Something like this but from a Native perspective?
- Mechanics of elimination/resource extraction seem more relevant to the North American genocide than to other colonial projects.
- Keep reading for now; if we do find another source but it's a whole book maybe switch gears.
- Focus on Minecraft?
- Minecraft generalizes well
- Operational-logic level analysis of how it implements colonialism.
- Comparisons to other games that use the same logics.
- Alternate design ideas.
- Influence from the start instead of trying to patch from the end.
- Methodology
- Detailed analysis of how the game implements/expresses ideas, and what those ideas are.
- Brainstorm using inversions of those ideas.
- Polish those into design ideas.
- Read critical play/critical design methodology?
TODO
- Get into analysis next week
- Find another reading (by tomorrow?)
- Keep reading Orientalism