Orientalism Section 2
meetings
2019-7-8
Notes
- Impersonality of Illagers & Villagers connects to page 149/150 of Orientalism.
- Projecting past onto present instead of looking at what actually exists now.
- Valorization of first = better plus we're further progressed and therefore better.
- Extreme objective distance vs. extreme personal/subjective analysis: neither actually sees the thing itself.
- The STEM/Humanities competition happening hundreds of years ago.
- Science is very one-size-fits-all but even though that works well for some natural phenomenon it doesn't work nearly as well for sociological issues.
- E.g. startup culture "let's apply Science to it."
- Narrow sociological studies.
- Theme: making the results be what you want them to.
- If you can make something Scientific, it gains validity.
- Relevant to games as there is an underlying equation because you programmed it.
- So what you decide to program implies a worldview.
- Is there psych literature on games implanting unconscious bias.
- How do relationships work in Stardew Valley?
- Are they just inherited from Harvest Moon?
- Did the designer really believe in reciprocity & gifts?
- Was it a conscious or unconscious decision?
- To meet a budget?
- The way games are isn't just a progress, it's also revising and erasing.
- Games are often more constructed than other media.
- You can't represent everything, so you have to decide what's important (to you).
- What can you make in Minecraft is a statement.
- Achievements define goals in dialogue with players.
- Also what gets you XP?
- How is territory defined and contested?
- Ridiculousness of sending a servant to mark up the pyramids.
- Chains of citations from us that go back to e.g. Renan.
- How is Minecraft useful to Imperialism/Colonialism today?
- The existence of aggressive mobs conditions the player's behavior.
- E.g. to develop tech to build beds, or build fortifications.
- Idea of self-defense.
- Apparently our rare books collection has pages from Napoleon's original Description of Egypt...
Plans
- For tomorrow: list of mechanics in Minecraft (can be some dynamics too).
- From there: each have a mini-writeup of one particular mechanic/dynamic.
TODO
- Look for psych research on implanting unconscious bias via games.
- Look in-depth at Minecraft achievements.