- Definitions of "operational logics":
- How the player makes meaning out of the abstract things going on in the game.
- The connections you have to make to get a message out of the mechanics of a game. More than just the rules of the game.
- A combination of different designs & mechanics + the way a user interacts creates an experience that conveys something to the player.
- The specific procedural rhetorical strategies the designer users to affect the interactive experience of the player in an attempt to convey their message.
Can operational logics be deployed in a novel (not a choose-your-own-adventure)?
- Maybe in some ways, but maybe not...?
Maybe there's a continuum between completely-determined stories all the way to games?
- Formatting of a novel, like dates placed throughout the text, can maybe be kind of logic?
Story build from newspaper clippings & fliers & stuff about activities in a single house, with lots of room to interpret the inner lives of the characters.