Broad research goal: Develop graph-theoretic or other automated metrics that can be applied to Metroidvania maps which will correlate with dimensions of player experience. Approaches: - POMDPs for simulating player exploration patterns, trained on exploration traces? - Non-simulation based graph metrics? Future work: - Supports Metroidvania PCG - Test dimensions of player experience using principled PCG... Project - Journal/map some portion of a few different Metroidvania games. - Compare the experiences of play while noting configurations of the graphs that underlie those experiences. *New text by Indira* *More new text by Peter*