Introduction

About Us

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Wellesley College

Wellesley, Massachusetts, U.S.A.

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::: {.col} An aerial photo of the Wellesley College campus including a brick dormitory surrounding a grassy quad and plenty of trees showing red and orange Fall foliage; a lake is visible along the bottom of the image.{style=“border-radius: 8pt; width: 370px; max-width: 1000px; margin-top: -12pt; margin-left: 6pt;”}  :::

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Background

Esports

::: {.attribution} Sources: https://www.hotspawn.com/guides/esports-sports-how-the-two-compare/,
https://www.slideshare.net/ActivateInc/activate-tech-media-outlook-2018 (slides 87 and 90),
What is eSports and why do people watch it? (Hamari & Sjöblom 2017) :::

Overwatch

::: {.attribution} Sources: Overwatch League Announcement and Overwatch League 2019 Fact Sheet from https://blizzard.gamespress.com/en/Esports-Overwatch#?tab=documents-7 :::

Fans & Social Media

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No one.

Absolutely no one…

2020: Yea but what if @super_OW played Genji for @SFShock ?

— Maikol Brito (@ZietesOW) July 18, 2020

::: {.col} - An important site of fan identity formation. - Potential for measurement of audience reception. - Site of marketing & team outreach. :::

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::: {.attribution} E.g.: Sport Fandom in the Digital World (Pegoraro 2012) & From Loving the Hero to Despising the Villain: Sports Fans, Facebook, and Social Identity Threats (Sanderson 2013) :::

Sentiment Analysis

::: {.attribution} Sources: Opinion Mining and Sentiment Analysis (Pang & Lee 2008) Sentient Analysis of Twitter Data (Agarwal et al. 2011) :::

Research Questions

Big Questions

::: {.attribution} Related work: Real‐Time Event Summarization of Esports Events Through Twitter Streams,
Real-time nonverbal opinion sharing through mobile phones during sports events (Shirazi et al. 2011),
Text Mining of Audience Opinion in eSports Events (Omella Mainieri et al. 2017) :::

Small Question

Are tweets that engage with a particular team on average more positive for the winning team in a match?

::: {.small} (Assumption: more tweets will come from fans of the team than from their adversaries.) :::

::: {.attribution} (Berntsen (chapter 9) in Flashbulb Memories: New Challenges and Future Perspectives, 2017) :::

Methodology Question

Are easy-to-use open-source libraries sufficient for analyzing Twitter sentiment?

::: {.small} (We used TextBlob which is built on top of NLTK along with Tweepy.) :::

Approach

Data Collection

Analysis


::: {.tiny} Tweet Polarity —— ——— @BostonUprising it was hard fought but I know you will keep improving and surprising everyone. 0.204166667 @Closer @SFShock Nah. Y’all did good https://t.co/YDeoVeGHAp 0.7 @Crimzo @SFShock You guys popped off 0 This game is kind of sad. Numbani sucks to attack on anyway, rip Outlaws. -0.15 @Outlaws Hey outlaws, a tip of advice. Fire that sorry sack of crap you call a coach. Sincerely, a former fan -0.433333333 I BELIEVED. I BELIEVED THEY CAN WIN WAHOOOOOOOO https://t.co/aGChgT4Kex 0.8 watching seoul dynasty is such a rollercoaster of emotions #TigerNation https://t.co/g9MRqJ0pWd 0 :::

Analysis

Results & Discussion


p = 0.158

[We did not find a significant difference between the average polarity of tweets that engaged with winning teams vs. losing teams.]{.fragment}


A bar chart showing the polarities for average tweet polarity with the winning and losing team in 25 different matches. Each match includes one bar per team, and the average polarities are each between about 0.1 and 0.5, with a mix of cases where the winning or losing team has a higher polarity. 


A scatter plot showing the average polarity of tweets engaging with the winning vs. losing side of 25 matches. The majority of matches (17/25) have higher average polarity for the winning team, but this result is not significant. 

Why?

What should we expect?

How much data do we need?

Are our results accurate?

How should we analyze the data?

Takeaways & Future Work

Next Steps

Takeaways