What we used:
2 handy boards
2 motors on palm trees
2 motors for track inclines
2 motors for pinwheels
2 motors for pop-out machines

2 touch sensors for squirrels
2 touch sensors for alligators
2 touch sensors for bananas in middle of fruits


Monkey Code

to monkey_game

; alligator starts moving continously until game is over
when [(sensor 0) < 100] [stoprules irsend 149]
launch [loop [d, on thatway onfor 20 rd repeat 3 [d, onfor 20 rd] onfor 25 rd onfor 20 rd] ]

; squirrel starts moving continuously until game is over
when [(sensor 0) < 100] [b, off irsend 149] b, setpower 2 on

; pinwheel with fruits starts moving continuously until the game is over
when [(sensor 0) < 100] [stoprules irsend 149]
launch [ loop [c, onfor 10 rd] ]      

; when a target is hit, handyboard beeps and monkey climbs up tree
when [or (switch 7) (switch 8)] [beep monkey_climb]
when [(switch 9)][beep monkey_climb]

end

; procedure to make monkey climb up tree
to monkey_climb

a, onfor 5
end