Resources

Chapters from the following books can be accessed here
(using your Wellesley library credentials):
Architectural Approach to Level Design

by Christopher W. Totten

EBOOK ACCESS HERE

Rules of Play: Game Design Fundamentals

by Katie Salen Tekinbas and Eric Zimmerman

EBOOK ACCESS HERE

Texts and Other Useful Links

A Beginner's Guide to Designing Video Game Levels
VIDEO: Blending Games Mechanics in Level Design
Different Strategies for Coding 3rd Person Cameras
Collection of "Historic" Video Game Maps
THEORY: Exploring Non-Linearity in Level Design
IDEA: Theme Parks Can Help You Be A Better Designer
Tons of Videos about Game Design: Game Makers Toolkit

Tech Demo Projects:

TBA

 CS Server Info