Details about each assignment will be linked from the individual pages below.
Part 1: 2/10 before the start of class
Part 2: 2/20 before the start of class
Part 3: 3/12 (before midnight)
Learning about XR development in the Unity Game Engine through multiple iterations of technical demonstrations, exploration, and design.
In class Presentation Sign-up
Researching and experiencing already existiing VR platforms. Presentation of your findings and analysis.
Variable - See Schedule
For these written reflections, you will develop and share a critical analysis of immersive technologies, using reading and discussion materials that we covere in class, as well as the platforms your try for the XR Evaluation assignment.
Ideation Documents and Inv Doc: 3/27 bring to class
Gray Boxing: 4/3 in class
Prototype: 4/24 in class
Final Demo: 4/30 before midnight
Final technical project will require you to reimplement some of the techniques you learned in the first assignment, as well as consider adding some new mechanics.