Assignments

Details about each assignment will be linked from the individual pages below.

Virtual Reality Development

Due Dates:

Part 1: 2/10 before the start of class

Part 2: 2/20 before the start of class

Part 3: 3/12 (before midnight)

Learning about XR development in the Unity Game Engine through multiple iterations of technical demonstrations, exploration, and design.

XR Evalution

Due Date:

In class Presentation Sign-up

Researching and experiencing already existiing VR platforms. Presentation of your findings and analysis.

Critical Reflections

Due Date:

Variable - See Schedule

For these written reflections, you will develop and share a critical analysis of immersive technologies, using reading and discussion materials that we covere in class, as well as the platforms your try for the XR Evaluation assignment.

Final VR Project

Due Date:

Ideation Documents and Inv Doc: 3/27 bring to class

Gray Boxing: 4/3 in class

Prototype: 4/24 in class

Final Demo: 4/30 before midnight

Final technical project will require you to reimplement some of the techniques you learned in the first assignment, as well as consider adding some new mechanics.