Details about each assignment will be linked from the individual pages below.
Part 1: 2/8 before the start of class
Part 2: 2/22 before the start of class
Part 3: 3/13 (before midnight)
Learning about XR development in the Unity Game Engine through multiple iterations of technical demonstrations, exploration, and design.
In class Presentation Sign-up
Researching and experiencing already existiing VR platforms. Presentation of your findings and analysis.
Topic Proposal: 2/29 before class
1-2 Page Draft: 4/18 before class
Several other deadlines throughout the term. Please review assignment for description of each milestone.
Ideation Documents and Inv Doc: 3/28 bring to class
Gray Boxing: 4/4 in class
Prototype: 4/25 in class
Final Demo: 5/1 in class
Final technical project will require you to reimplement some of the techniques you learned in the first assignment, as well as consider adding some new mechanics.