Instructions for accessing Lynda.com
Recommended Courses:
Unity 2017: Architectural Visualization
Selections:
How To Build an App for the Oculus Go From Start To Finish (with Unity)
Steam VR Updates: How to Setup Teleport Mechanics
Virtual Reality Interactions with SteamVR
Selections:
Introduction to VR: Creating a First-Person Player Game for the Oculus Rift (a bit dated)
Combat VR Sickness with User Experience Design
VR Optimization Tips from Underminer Studios
Creating Immersive Virtual Worlds Within Reach of Current-Generation CPUs
Etc.
SteamVR 2.0 Starter/Migration and Action Sets
Stanford's Virtual Human Interaction Lab
Publications: http://vhil.stanford.edu/pubs/
Selections:
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Cummings, J.J., Bailenson, J.N. (2016).
Downloadable Projects: http://vhil.stanford.edu/resources/
At the Heart of It All: The Concept of Presence
Matthew Lombard and Theresa Ditton
Journal of Computer-Mediated Communication, Volume 3, Issue 2, 1 September 1997, JCMC321, https://doi.org/10.1111/j.1083-6101.1997.tb00072.x
Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD
Albert "Skip" Rizzo and Russell Shilling
Eur J Psychotraumatol. 2017; 8(sup5): 1414560. Published online 2017 Jan 16. doi: 10.1080/20008198.2017.1414560
Immersive Interfaces for Engagement and Learning
Chris Dede et al
Science 02 Jan 2009: Vol. 323, Issue 5910, pp. 66-69 DOI: 10.1126/science.1167311
Ivan E. Sutherland
Proceedings of the IFIP Congress 1965
Marshall McLuhan
From Understanding Media: The Extensions of Man by Marshall McLuhan ©1964
Samuel Greengard
MIT Press 2019
1. 3D User Interfaces: Theory and Practice / Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, Ivan Poupyrev (QA76.9.U83 L385 2017)
2. Augmented Reality: Principles and Practice / Dieter Schmalstieg, Tobias Höllerer (QA76.9.A94 S36 2016)
3. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do / Jeremy Bailenson (QA76.9.C65 B345 2018)
4. Future Presence: How Virtual Reality is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (HM851 .R8335 2018)
5. Dawn of the New Everything / Jaron Lanier (QA76.2.L36 A3 2017)
6. Creating Augmented & Virtual Realities (QA76.9.A94 C74 2019)
7. The End of Storytelling: The Future of Narrative in the Storyplex / Stephani Riggs (P302.7 .R54 2019)
8. Holistic Game Development with Unity (QA76.76.C672 D42 2019)
9. Virtual Reality / Samuel Greengard / eBook
10. Hamlet on the holodeck : the future of narrative in cyberspace / Janet H. Murray (QA76.76.I59 M87 2017)