Resources

Documentation and Technical Instruction

Official Unity Documentation

Scripting API Reference

Instructions for accessing Lynda.com

Recommended Courses:

Unity: Scripting with C#

C# for Unity Game Development

Unity 2017: Architectural Visualization

Medium.com

Selections:

How To Build an App for the Oculus Go From Start To Finish (with Unity)

Steam VR Updates: How to Setup Teleport Mechanics

Virtual Reality Interactions with SteamVR

Intel: Game Dev

Selections:

Introduction to VR: Creating a First-Person Player Game for the Oculus Rift (a bit dated)

Combat VR Sickness with User Experience Design

VR Optimization Tips from Underminer Studios

Creating Immersive Virtual Worlds Within Reach of Current-Generation CPUs

Etc.

SteamVR 2.0 Starter/Migration and Action Sets

Readings and Research

Stanford's Virtual Human Interaction Lab

Publications: http://vhil.stanford.edu/pubs/

Selections:

How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence

Cummings, J.J., Bailenson, J.N. (2016).

Downloadable Projects: http://vhil.stanford.edu/resources/


At the Heart of It All: The Concept of Presence

Matthew Lombard and Theresa Ditton

Journal of Computer-Mediated Communication, Volume 3, Issue 2, 1 September 1997, JCMC321, https://doi.org/10.1111/j.1083-6101.1997.tb00072.x


Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD

Albert "Skip" Rizzo and Russell Shilling

Eur J Psychotraumatol. 2017; 8(sup5): 1414560. Published online 2017 Jan 16. doi: 10.1080/20008198.2017.1414560


Immersive Interfaces for Engagement and Learning

Chris Dede et al

Science 02 Jan 2009: Vol. 323, Issue 5910, pp. 66-69 DOI: 10.1126/science.1167311


The Ultimate Display

Ivan E. Sutherland

Proceedings of the IFIP Congress 1965


The Medium is the Message

Marshall McLuhan

From Understanding Media: The Extensions of Man by Marshall McLuhan ©1964


Virtual Reality

Samuel Greengard

MIT Press 2019

Textbooks at Clapp Library

1. 3D User Interfaces: Theory and Practice / Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, Ivan Poupyrev (QA76.9.U83 L385 2017)

2. Augmented Reality: Principles and Practice / Dieter Schmalstieg, Tobias Höllerer (QA76.9.A94 S36 2016) 

3. Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do / Jeremy Bailenson (QA76.9.C65 B345 2018) 

4. Future Presence: How Virtual Reality is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (HM851 .R8335 2018) 

5. Dawn of the New Everything / Jaron Lanier (QA76.2.L36 A3 2017) 

6. Creating Augmented & Virtual Realities (QA76.9.A94 C74 2019) 

7. The End of Storytelling: The Future of Narrative in the Storyplex / Stephani Riggs (P302.7 .R54 2019) 

8. Holistic Game Development with Unity (QA76.76.C672 D42 2019) 

9. Virtual Reality / Samuel Greengard / eBook

10. Hamlet on the holodeck : the future of narrative in cyberspace / Janet H. Murray (QA76.76.I59 M87 2017)