by Richard Lemarchand
How to Tell Stories and Guide Players Through Level Design
A tour of the perfect world-building behind Disney’s Tower of Terror
Dreaming of a Postcolonial Video Game
White Protagonism and Imperial Pleasures in Game Design (text, not video)
"Immersion: How Music Deepens the Play Experience," A Composer's Guide to Game Music
"Largest Study of Video Games Reveals Men Say Twice As Much As Women"
"Sounding Out Sexism in Video Games"
"How Microtransactions Impact the Economics of Gaming"
"Gamification to improve our world?"
"The Power and Pitfalls of Gamification"
"Subscription services are changing our relationship to gaming"
"Emulation isn't a dirty word"
"Leveling the Playing Field: Accessible Games for All"
"Virtual Reality Has an Accessibility Problem"
"Video games are in for quite a trip"