Paper Prototype

TeamFit

By
Claire Cerda, Vivienne Shaw, Hye Sun Yun

Prototype Photos:









Briefing:

TeamFit is a mobile application designed to encourage the completion of workout goals by allowing team members to hold each other accountable in a fun, united team experience. This app is intended for any team or friend group who wish to get motivated and fit together!

The problem:
Many current fitness apps focus on individual fitness and do not provide group fitness statistics and progress information that could be very useful for teams. Furthermore these fitness apps do not provide an inherent motivation to stay fit. TeamFit solves these problems by letting users be held accountable to their friends and teammates and will also let them see their own progress in relation to the group.

How it works:
TeamFit allows all members of a team to contribute towards a common workout goal set by a designated "goalsetter". Once the workout is set, team members can view the workout, log their own progress, view the team's overall progress, and see each member's individual contribution towards the goal. Team members will be ranked in a fun leaderboard to see who is contributing the most towards the team goal. This will help motivate team members to contribute more and do their share of the work.

Scenario Tasks:

1. Find the goals of the week, and log your goals.
2. Check your personal statistics and team statistics.
3. Add a goal.

Observations:

Pilot Users:

User 1:

Task 1

Task 2

Task 3

User 2:

Task 1

Task 2

Real Users:

User 1:

Task 1

Task 2

Task 3

User 2:

Task 1

Task 2

Task 3

User 3:

Task 1

Task 2

Task 3

Prototype Iteration:

From the pilot tests, we learned that TeamFIT was an involved application, which requires a tutorial for first-time users. Namely, the app should explain important terminology like, completing goals, TeamFUEL, and the kinds of statistics it tracks. Pilot user studies also indicated that the navigation bar should include helper text which adds context to the icons. Additionally, something we had learned in our initial user tests was that users wanted to choose today's goals from a list of their weekly goals. So, we added a weekly goals menu, from which users can select their goal of the day. This also clarifies some of the pilot test's confusion when they were looking for the weekly goals instead of the daily goals. On the login screen, we also added a REGISTER button for first time users. We decided to leave the leaderboards in a horizontal line, even though some of the pilot users indicated they were confused, because we wanted to test it among more users in the "real users" round of user testing.

Resolutions:

Generally, users found the interface intuitive and appreciated the use of icons and clean design. However, all three of the real test users could not easily find out how to set the weekly goal, because they did not think "settings" would be a page with that sort of functionality. Most of them tried clicking the "goals" page instead. It may be better to either relabel the settings icon, or add the set goals button to the goals page itself. Additionally, there was still some confusion about the icons at the top of the "My Stats" page and the "Team Stats" page. One user thought the icons on the top of both pages relayed the same information and was therefore redundant. For first time users, there may need to be dialogues appearing next to these icons to explain them. This of course is more difficult with paper prototypes but could be achieved later in our actual implementation. One user also completely missed the arrows on the "Team Stats" and "My Stats" page to switch to different graphs. We think this could be remedied with bigger or more obvious arrow buttons.

Video: