Advancing Innovation in Bio-Design through Reality Based Interaction

Team:
Orit Shaer, Douglas Densmore, Traci Haddock, Swapnil Bhatia, Suma Jaini, Megan Strait, Craig LaBoda, Michael Lintz, Consuelo Valdes, Heidi Wang, Taili Feng, Janoo Fernandez, Michelle Ferrairae, Chenkai Liu, Jenhan Tao, Kelsey Tempel, Kathy Liu, Casey Grote, Margaux Canevari, Shannon Harrington, Kyle Jones, Evelyn Orozco, Alberto Purwada, Vanessa Yanez

Publications:

iGEM 2011 wiki page, Project won both Gold Medal and Best Software Project Award

Project Brief:
Synthetic biology will require a multidisciplinary, collaborative design environment in order to engineer the complex biological systems of the future. Our team is creating a collection of software tools which address specific technical synthetic biology challenges while simultaneously advancing the way in which users interact with computing environments. Our software workflow comprises "G-nome Surfer Pro" for research, "Trumpet" and "Optimus Primer" for design, and "Puppetshow" and "eLabNotebook" for the construction of those designs. In addition, we also incorporates wetlab experimentation into our project to apply these tools to create novel biological systems to investigate Tuberculosis. The combination of human computer interaction, bio-design automation, and experimental design makes our effort unique in the iGEM experience and closes the loop on the design-build-test methodology. 

Videos

© 2010 Wellesley College Human-Computer Interaction Laboratory.