One of the popular locations for student summer research is the Wellesley Science Center Summer Research Program. The application deadline for Summer 2017 is on February 12th. In order to apply for a summer project in the Wellesley College HCI laboratory, you need to have found a summer project at the laboratory under the supervision of Orit Shaer. We accept students from a variety of programs, with diverse backgrounds and experiences. Some recent students who have conducted research in Wellesley College HCI through the program are Diana Tosca '18, Jen Otiono '18, Margaret Flemmings '18, Parul Koul '19, and Bella Virgilio '20.

For more info (or for opportunites to get involved throughout the year) email Orit Shaer.


Media Arts and Sciences (MAS) is an interdepartmental major provides interdisciplinary study in the new and dynamic developments within the fields of new media and technology. The program focuses on media production that balances artistic sensibility with analytical reasoning within the rich tradition of the liberal arts environment. Areas of study include digital imaging and design; web-connected database architectures; three-dimensional visualization and modeling; digital composition in audio/video; analog print and photographic processes; computer graphics and animation; human-computer interaction; programming for networked environments.

Co-Directors: Orit Shaer, David Teng Olsen

For more info (or for opportunites about the program email Orit Shaer or email David Olsen.


CS 115: Computing for the Socio-Techno Web is for students who want a broad exposure to the fundamental concepts of computer science, but also for those that may want to major in Media Arts and Sciences (cross-listed as MAS115). Students get hands-on programming experience building Web applications using HTML, CSS and JavaScript. Given that most people experience the Web today using computer technologies from online networks (Facebook, Twitter, Wikipedia, etc), the technical topics are explored along with the social aspects of computing. We study the structure of the Social Web, and focus on a variety of cyberspace issues such as information availability, personal and group privacy, online security, critical thinking, online propaganda and manipulation, restricted resources, self-perception, and decision-making. No prior knowledge of computing is assumed.

CS 220: Human-Computer Interaction (HCI) is a rapidly expanding research and development area that has transformed the way we use computers in the last thirty years. The course introduces fundamental methods and design and programming principles and tools for interactive systems, covering topics such as usability and affordances, user-centered design, human cognitive and physical ergonomics, information and interactivity structures, etc. This course also studies recent developments in HCI including emerging interaction styles (e.g. mobile interaction, augmented-reality, tangible user interfaces, and ubiquitous computing) and a variety of interaction techniques (e.g. use of voice, gesture, and eye movements).

CS 320: Tangible User Interfaces (TUIs) emerged as a novel HCI style that interlinked the physical and digital worlds. Extending beyond the limitations of the computer mouse, keyboard and monitor, TUIs allow users to interact with digital information through natural movements and gestures, and offer an intuitive and collaborative interface to support activities such as learning, problem solving, design, and entertainment. Successful design depends on many factors including physical form, social settings, and aesthetics in addition to well-designed software and electronics. In the first part of the course, students will be introduced to conceptual frameworks of tangible interaction, the latest research, and a variety of techniques for designing and building TUIs. The second part of the course will be dedicated to a group project, in which students will work in teams to design and build a novel tangible user interface.

CS 321: Extended Reality Mixed and Augmented Reality technologies combine virtual content with the physical environment, allowing people to interact with computers and digital content in exciting new ways. These emerging human-computer interaction paradigms have been applied to a variety of fields including medicine, education, design, entertainment, and play. This course introduces fundamental methods, principles, and tools for designing, programming, and testing mixed and augmented reality applications. Topics include the history of virtual and augmented reality, application domains, hardware for 3D input and display, tracking and registration, 3D perception, and societal implications. Students will work individually and in teams to develop novel virtual and augmented reality experiences.

© 2017 Wellesley College Human-Computer Interaction Laboratory.