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Homework 5 - Basic Screen Design

Due: See Schedule

Gestalt Principles of Perception

In this homework you will create an application that demonstrates your ability of understanding and applying the principles of good screen design: Create a Director application that teaches the fundamentals of the Gestalt Principles of Perceptions to students at a liberal Arts college. You can assume that your audience has not take a course in cognitive psychology , and would like them to know at least the basics terminology, such as

  • proximity,
  • similarity,
  • continuity,
  • closure,
  • and other definitions (e.g., "Gestalt") that are needed to explain well the subject.

Do not create a powerpoint-style slide show. Using the frame navigational techcnique create a "scene" where a viewer can find explanation to the terms above with a click. You can use your own definitions or the definitions found in the McCW book chapter 2, or the definitions found in the Design Theory course at USask. In any case, give credit to the souce.

Important: For each of the definitions, provide a example that demonstrates the definition.

When done, name your file name_gestalt.dir, where name is your puma account name, and publish it. Augment the .html file so that it describes how you did it and how you applied the design principles. Put these three files inside a directory called hw5. Of course this directory should be inside your CS215 folder.

You may want to consult the tutorials on color theory and on digital representation of color as a couple of similar examples on different subjects.


 

 

Maintained By: Takis Metaxas
Modified by: Ewelina Oleszek '10
Last Modified: October 4, 2007