Mobile Office

Human–AI Interaction for Remote Work and Mobile Environments

This project explores how human–AI interaction can support new forms of work and wellbeing in mobile and remote contexts, from automated vehicles to distributed creative teams. We investigate how intelligent systems can augment creativity and collaboration in remote group work, and how multi-interface in-vehicle environments can transform cars into safe, productive, and wellbeing-oriented workspaces.

UbiQomix

Human–Computer Interaction for Personal Omics

This project designs intuitive interaction techniques and consent interfaces that help non-expert users understand and manage their personal genomics and microbiome data, supporting informed engagement with biomedical research and personal health decisions.

BacToMars

Creative Engagement with Bio-Design for Children

A collaborative educational video game that engages elementary school students in bio-design through exploratory gameplay, introducing biological engineering concepts in a playful and creative way.

CRISPEE

Creative Engagement with Bio-Design for Children

A tangible user interface that teaches young learners (K -2) foundational bioengineering concepts like gene editing through interactive, hands-on play, making advanced science accessible in early education.

holoSTEAM

Exploring Engagement with Holograms

This project investigates how holographic technology can foster engagement in STEAM learning by integrating immersive holograms into interactive educational environments.

Beyond the Screen

Envisioning Mundane Objects with Actuation and Transformation

Envisions and prototypes ways to augment everyday objects with actuation, enabling them to transform and interact in surprising, engaging ways beyond traditional screen-based interfaces.

MultiDevice Environments

Studying Group Collaboration in Multi-Device Environments

Explores how large touchwalls, tabletop surfaces, and personal devices can work together to support group collaboration, using tools like eye-tracking and observational studies to analyze user behavior.

Synbiosis

Advancing Innovation in Bio-Design through Reality-Based Interaction

Investigates how reality-based interaction methods can support innovation in bio-design by grounding tools in tangible, embodied interactions that make synthetic biology more accessible and creative.

G-nome Surfer

Enhancing Scientific Discovery through Reality-Based Interaction

Supports scientific exploration and discovery in genomics by leveraging embodied, reality-based interaction techniques to help users navigate and understand complex biological data.

Phylo-Genie

Teaching "Tree-Thinking" through Tabletop Interaction

Teaches evolutionary tree conceptualization—“tree-thinking”—through interactive tabletop interfaces that visualize phylogenetic relationships in an intuitive way for learners.

Green Touch

A Collaborative Environment for Engaging Novices in Scientific Inquiry

Facilitates novice engagement in scientific exploration through collaborative, natural user interfaces that encourage inquiry-driven learning in ecological and environmental science.

© 2025 Wellesley College Human-Computer Interaction Laboratory.